Food for Agile Thought #392: Origin of Ideas and Innovation, What Agile Is Not, UX & Development, Culture of Listening

TL; DR: The Origin of Ideas and Innovation — Food for Agile Thought #392

Welcome to the 392nd edition of the Food for Agile Thought newsletter, shared with 46,619 peers. This week, we delve into the origin of ideas, sharing the results of seven research studies and revealing the people, incentives, and environments that create innovation. Also, we address misconceptions leaders harbor about agility; we examine the habits of high-performing teams and offer some guidance for adopting these habits on your team, and we share a primer on facilitation, answering a vital question: “What is a facilitator?” (The guide pairs well with this week’s blog post on: Agile Negotiations — Life Is a Negotiation; Why Would Scrum Be Different?)

Then, we share Jason Godesky’s belief that design and development are the two sides of the same medal when he explores a contested area: agility. Moreover, Alex Osterwalder dives into the art of testing and developing hypotheses, from desirability over feasibility to leveraging AI to testing in corporate or B2B environments, and Daniel Stillman points to the crucial role of conversations in product management: types, designing techniques, empathy’s significance, and facilitation’s role.

Finally, we introduce Kim Scott’s Get Stuff Done (GSD) wheel, where she clarifies that you must first establish the groundwork for collaboration through a listening culture for GSD to succeed. Additionally, we address statistics on change fatigue: In 2022, employees faced ten enterprise changes on average, up from two in 2016. However, support for change dropped to 43% due to change fatigue. Lastly, we ponder whether AI is comparable to a management-consulting firm like McKinsey. The parallels between the pervasive use of consulting firms and AI are apparent.

Food for Agile Thought #392: Origin of Ideas and Innovation, What Agile Is Not, UX & Development, Culture of Listening — Age-of-Product.com
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How to Create an Agile Community of Practice

TL; DR: Creating an Agile Community of Practice

Creating an agile community of practice helps winning hearts and minds within the organization as it provides authenticity to the agile transition — signaling that the effort is not merely another management fad.

Read more to learn how to get your agile community going even without a dedicated budget and how to make it work with distributed teams.

📺 Update 2023-05-11: Recently, Petra Wille published the findings of her study on how to establish and grow a product community of practice based on interviewing 100-plus practitioners. Watch her talk now!

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Agile Negotiations

TL; DR: Life Is a Negotiation; Why Would Scrum Be Different?

Life is a negotiation; why would Scrum be different, particularly given its egalitarian nature? As you may recall, no one on a Scrum team can tell anyone else what to do, how to do it, or when to do it. Instead, solving your customers’ problems in a complex environment requires communication skills, empathy, patience, diplomacy, and professionalism. So let’s have a look at some typical agile negotiation scenarios.

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Food for Agile Thought #391: Your Second Brain, All the Wrong Reasons in Product, Don’t Fall for Vanity Metrics, Getting Team Buy-In

TL; DR: Your Creative Second Brain — Food for Agile Thought #391

Welcome to the 391st edition of the Food for Agile Thought newsletter, shared with 46,445 peers. This week, Tiago Forte shares the essence of his massively popular book on productivity, supporting your second brain. Also, we address proven techniques that will ‘help you to effectively communicate your vision and get buy-in from your team for your change,’ and we examine three approaches that exceptional teams use to accept failure at individual, group, and organization-wide levels, allowing them to learn, develop, and enhance their performance.

Then, we point to a video game practice that is highly effective for products, too: Games help users become more skilled throughout their journey, as onboarding is a continuous process. John Cutler answers, ‘What are you working on right now, and why is it the most important thing you could be working on?’ in all the wrong ways, and we explain different approaches to learning whether a customer might buy from the worst way to one that actually works. Moreover, Stripe’s CTO David Singleton describes how to build a product-minded engineering team that excels at planning and prioritizing at scale.

Finally, Charles Lambdin applies some ideas from the past to create products today, from Lenin’s concepts of commandism and tailism to Marx’s notions of struggle and contradiction. (Think of it as a kind of intellectual stretching.) We also talk about vanity metrics and share that it is primarily our lack of courage that leads us to seek refuge in estimates instead of facing the undeniable truth that software development inherently involves risks.

The most popular discussion on LinkedIn last week was: 🤬 Rant: Scrum Masters are no Project Managers!

Food for Agile Thought #391: Your Second Brain, All the Wrong Reasons in Product, Don’t Fall for Vanity Metrics, Getting Team Buy-In — Age-of-Product.com
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Agile Leadership: 10 Hidden Gems to 10X Your Leadership Game

TL; DR: 10X Your Agile Leadership Game with 10 Affordable Books

Agile leadership is tricky, covering a lot of ground, from team building, decision-making, servant leadership, and self-management to including everyone and giving everyone a voice—to name a few of the challenges.

In the past, I found the following books beneficial to better understand the problem and solution space agile leadership. Moreover, you can significantly improve your leadership game as Scrum Master, agile coach, or manager for less than $ 200—an excellent investment from a professional perspective.

Agile Leadership: 10 Hidden Gems to 10X Your Leadership Game — Age-of-Product.com
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Food for Agile Thought #390: AI Replacing Developers? OKRs & User Story Mapping, Good Goals/Bad Goals, Agile Architecture

TL; DR: AI Replacing Developers — Food for Agile Thought #390

Welcome to the 390th edition of the Food for Agile Thought newsletter, shared with 46,277 peers. This week, we ask a simple question: Is AI replacing Developers a likely future? In the meantime, we delve into the importance of (software) architecture in an agile context, suggest alleviating some of the additional cognitive load developers shouldering with DevOps, and deep-dive into lessons learned on overcoming long-standing behaviors and winning hearts and minds.

Then, we suggest that as a product leader, you must ensure that you negotiate the right aspects by going beyond debating solutions and delving deeper to reach a consensus. Moreover, Itamar Gilad cautions against using generative AI to produce product management artifacts, pointing to serious tradeoffs, and Mike Cohn dissects a familiar template, looking at the “elements, advantages, and drawbacks of the three-part story template.”

Finally, we advocate using OKRs with Story Maps to support your release strategy, list positive attributes your goals should reflect, and cherish the ProductOps Manifesto. Lastly, we applaud Matt Schlicht for creating an epic intro to the latest AI trend; we might all become managers, herding bots.

Food for Agile Thought #390: AI Replacing Developers? OKRs & User Story Mapping, Good Goals/Bad Goals, Agile Architecture — Age-of-Product.com
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