Food For Thought #67: Agile Delivery, Scaling, Storytelling, Frustration & Creativity, Why?

Age of Product’s Food for Thought of November 13th, 2016—shared with 4,708 peers—focuses on the front-line of our trade: predictable agile delivery, team performance, scaling beyond the first team, and how to assess a team’s level of agility.

But we also dive deep into the benefits of storytelling, the process that leads to product/market fit, and we share the best ‘why’ questions to find breakthrough ideas.

Last but not least, we learn that embracing frustration—like Keith Jarrett once did in Cologne—can be a great source of creativity.

Enjoy a great Sunday!

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Food For Thought #66: Agile & Bureaucracy, Agile Introverts, Zombie Products, How to Fake It

Age of Product’s Food for Thought of November 6th, 2016—shared with 4,576 peers—provides 100+ tips & tricks for better retrospectives, juicier user stories, and delightful interviews.

We also have an in-depth look at the nemesis of any agile practitioner and ask: will bureaucracy prevail?

Last but not least, we learn how change actually happens, why zombie products need to be put to rest, and how to fake it: not too big, and not too small, but just right.

Imposters, enjoy a great Sunday!

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Three Designs for the New Scrum Comic — Which One Do You Prefer?

Introducing Age of Product’s New Scrum Comic

After three weeks in the making, it’s my pleasure to present you with three designs of our first Scrum comic strip. Each of the designs is a different visualization of one of the 38 Scrum Master Interview Questions:

A user story is lacking the final designs, but the design department promises to deliver on day #2 of the upcoming sprint. The product owner of your Scrum team is fine with that and pushed to have the user story in the sprint backlog. What is your take?

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Food For Thought #65: Scrum Comic, Software Anti-Patterns, Coach Exit, Feedback Loops, Pricing

Age of Product’s Food for Thought of October 30th, 2016—shared with 4,467 peers—uncovers negative patterns not just in software development but also in our communication with sales and marketing. But wait: we also learn what it takes to better collaborate as a team and how to avoid costly misunderstandings.

After three weeks in the making, it’s my pleasure to present you with our first Scrum comic strip, and I would love to hear your feedback: shall we have a new comic strip every week?

Last but not least, we learn how to optimize our customer feedback loop, why Microsoft is more innovative than Apple, and how to best price your products. Finally, if you are curious about the story behind Jeff Bezos’s laughter, listen to him—we have a great video.

Enjoy a great Sunday!

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Food For Thought #64: Patchwork Agile, Modern Agile, MVP Course, PM on Github, Google Strategy

Age of Product’s Food for Thought of October 23rd, 2016—shared with 4,369 peers—explains why slack time and saying “no” are integral parts of modern agile, and why status emails aren’t.

We also prepare you for the dreaded C-level talk on the benefits of moving from a patchwork of agile islands to an agile organization, and introduce estimating by back scratching.

We then enjoy a fair share of the ‘Mind the Product conference London 2016’ with Marty Cagan, we graduate from the ‘How to Create an MVP’ course, and get excited about an enormous repository of product management advice on Github.

Last but not least, we take away your angst that Google might ruin your latest product idea.

Enjoy a great Sunday!

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