TL; DR: Your Creative Second Brain — Food for Agile Thought #391
Welcome to the 391st edition of the Food for Agile Thought newsletter, shared with 46,445 peers. This week, Tiago Forte shares the essence of his massively popular book on productivity, supporting your second brain. Also, we address proven techniques that will ‘help you to effectively communicate your vision and get buy-in from your team for your change,’ and we examine three approaches that exceptional teams use to accept failure at individual, group, and organization-wide levels, allowing them to learn, develop, and enhance their performance.
Then, we point to a video game practice that is highly effective for products, too: Games help users become more skilled throughout their journey, as onboarding is a continuous process. John Cutler answers, ‘What are you working on right now, and why is it the most important thing you could be working on?’ in all the wrong ways, and we explain different approaches to learning whether a customer might buy from the worst way to one that actually works. Moreover, Stripe’s CTO David Singleton describes how to build a product-minded engineering team that excels at planning and prioritizing at scale.
Finally, Charles Lambdin applies some ideas from the past to create products today, from Lenin’s concepts of commandism and tailism to Marx’s notions of struggle and contradiction. (Think of it as a kind of intellectual stretching.) We also talk about vanity metrics and share that it is primarily our lack of courage that leads us to seek refuge in estimates instead of facing the undeniable truth that software development inherently involves risks.
The most popular discussion on LinkedIn last week was: 🤬 Rant: Scrum Masters are no Project Managers!