The Pre-Mortem: Preventing Product Failure Before It Strikes

TL; DR: The Pre-Mortem: A Non-negotiable Part of Your Product Development Toolbox

Do you want to build products that avoid costly mistakes, meet customer needs, and drastically enhance your career prospects? Then, the pre-mortem is your secret weapon!

By imagining how a project might fail before it even begins, teams can identify and mitigate hidden risks early, ensuring a more resilient, successful outcome. This article explains why pre-mortems are a brilliant tool for risk mitigation, improving your team’s decision process, and how they can transform your product development process. Learn how to apply this proactive strategy and create bulletproof products.

The Pre-Mortem: Mitigate Risk and Transform Your Product Development to Your Greatest Competitive Advantage — Age-of-Product.com

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From Transparency to the Perils of Oversharing

TL; DR: Why Too Much Transparency Can Have a Detrimental Effect

While transparency is often touted as essential in Agile, too much can have negative consequences. Oversharing can lead to micromanagement, misinterpretation, and loss of trust within the team. Examples include excessive scrutiny during Daily Scrums, misreading progress metrics, and creating a blame culture that erodes psychological safety.

Strategic opacity may sometimes be necessary to protect the team’s autonomy and maintain a healthy dynamic. Be transparent, but not at the expense of the team’s independence and well-being.

From Transparency to the Perils of Oversharing: Why Too Much Transparency Can Have a Detrimental Effect — Age-of-Product.com.

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You Don’t Get Paid to Practice Scrum

TL; DR: Why Solving Customer Problems Instead Matters

Scrum is just a tool; your job is to solve real customer problems and deliver value. Stop focusing on perfecting frameworks and start prioritizing outcomes that matter. It’s time to reassess what truly drives your success, particularly given the challenging business environment.

You Don’t Get Paid to Practice Scrum but Solving Customer Problems within the Given Constraints — Age-of-Product.com

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Quick Scrum Gains to Elevate Your Standing as a Scrum Master or Agile Coach

TL; DR: Quick Scrum Gains

Suppose you are a Scrum Master or Agile Coach. Have you recently been asked to explain your contribution to the organization’s value creation? In other words, does management want to know whether you are pulling your weight or if your salary is an expendable expenditure? This article points to ten quick Scrum gains you can pull off without asking for permission or budget to prove your contribution to your organization’s survival in these challenging times.

Quick Scrum Gains to Elevate Your Role as a Scrum Master or Agile Coach Tomorrow — no budget or approval needed! Age-of-Product.com

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Agile Regulated Industries: Hiring Scrum Masters Instead of Project Managers?

TL; DR: Agile Regulated Industries

Are there agile regulated industries, or is that an oxymoron?

Recently, I received a project alert from an organization looking for a Scrum Master with “at least two years knowledge of information systems for rail and public transport travelers.”

Now, if you go through the job description, they do not seem to look for a Scrum Master but a project manager and glorified Jira clerk. If that is the case, why don’t they say so but pretend there is such a thing as agile regulated industries?

Agile Regulated Industries: Hiring Scrum Masters Instead of Project Managers? Age-of-Product.com

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Gaming Velocity

TL; DR: Gaming Velocity

Imagine your team’s line manager insists that a successful team improves velocity regularly. How could you, as a team, satisfy this strange, unsuitable demand without working more? How can you make gaming velocity a reality?

I run this exercise with my students of entry-level Scrum Master and Product Owner classes to help them reflect on the tricky nature of measuring success, metrics, and, of course, Goodhart’s Law: “When a measure becomes a target, it ceases to be a good measure.”

For the following article, I aggregated suggestions from more than 50 classes on how to “best” game velocity.

Gaming Velocity – Age-of-Product.com

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