The Developers Code Fallacy — Making Your Scrum Work #9

TL; DR: The Developers Code Fallacy — They Should Talk to Customers, Too, Though

There are plenty of failure possibilities with Scrum. Given that Scrum is a framework with a reasonable yet short “manual,” this effect should not surprise anyone. The Developers Code Fallacy starts with the idea that Developers are rare and expensive and should focus on creating code. Business analysts or customer care agents can talk to customers instead. However, in practice, it has a diminishing effect on a Scrum team’s productivity and creativity. It is a sign for an organization still profoundly stuck in industrial paradigm thinking.

Join me and explore the reasons and the consequences of this Scrum anti-pattern in 110 seconds.

The Developers Code Fallacy — Making Your Scrum Work #9 — Age-of-Product.com
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Three Wide-Spread Stakeholder Failures in 6:05 Minutes—Making Your Scrum Work #8

TL; DR: Three Wide-Spread Stakeholder Failures

There are plenty of Scrum stakeholder failures. Given that Scrum is a framework with a precise and concise yet short “manual,” this effect should not surprise anyone. While the Scrum Guide makes numerous references to stakeholders in Scrum, stakeholders themselves are no official role (accountability), no matter their crucial contribution to a Scrum team’s overall success.

Explore with me three widespread examples of how stakeholders fail their Scrum teams in three short video clips, totaling 6 minutes and 5 seconds.

Three Wide-Spread Stakeholder Failures in 6:05 Minutes—Making Your Scrum Work #8
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The Blame Game Retrospective — Making Your Scrum Work #6

TL; DR: The Blame Game Retrospective

There are plenty of failure possibilities with Scrum. Given that Scrum is a framework with a reasonable yet short “manual,” this effect should not surprise anyone. Turning the Sprint Retrospective into a Blame Game Retrospective demonstrates a Scrum team’s lack of skills and professionalism.

Join me and explore the reasons and the consequences of this Sprint Retrospective anti-pattern in 83 seconds.

The Blame Game Retrospective — Making Your Scrum Work #6 – Age-of-Product.com
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Sprint Acceptance Gate? — Making Your Scrum Work #4

TL; DR: The Sprint Acceptance Gate

There are plenty of failure possibilities with Scrum. Given that Scrum is a framework with a reasonable yet short “manual,” this effect should not surprise anyone. Turning the Sprint Review into a Sprint acceptance gate where stakeholders sign off features is unfortunately prominent and defies the idea of self-management.

Join me and explore the reasons and the consequences of this Sprint Review anti-pattern in 80 seconds.

Sprint Acceptance Gate — Making Your Scrum Work #4 — Age-of-Product.com
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The Hardening Sprint Fallacy — Making Your Scrum Work #2

TL; DR: The Hardening Sprint Fallacy

There are plenty of failure possibilities with Scrum. Given that Scrum is a framework with a reasonable yet short “manual,” this effect should not surprise anyone. The hardening Sprint is one of those Scrum failures that are particularly challenging.

Explore with me the deep-rooted issues we can learn from a team that practices a hardening Sprint, from the level of team maturity to possible organizational concerns of becoming agile in less than 100 seconds.

The Hardening Sprint — Making Your Scrum Work #2 — Age-of-Product.com
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Product Backlog Defense – Common Patterns of Stakeholder Interference

TL; DR: Product Backlog Defense

Make no mistake: Your Product Backlog is the last line of defense preventing your Scrum Team from becoming a feature factory; hence Product Backlog defense is vital: Figure out a process that creates value for your customers. Moreover, have the courage — and the discipline — to defend it at all costs.

Product Backlog Defense — Age-of-Product.com
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