Age of Product’s Food for Thought of May 8th, 2016 covers Scrum’s Achilles heel — technical debt —, why whole organizations need to become agile and just isles within, the KPIs of culture, and that Scrum mums are overprotective and don’t scale.
We also explore the dark art of software estimation, the 10 success factors of great product teams and their metrics, and how to engage engineers in the design process.
Last, but least, we learn about the best practices of creating products at The Guardian, the biology of leadership, and the last decade’s most memorable IT disasters and what we can learn from them.
Age of Product’s Food for Thought of May 1st, 2016 covers tips & tricks for writing awesome user stories, why 90% of feedback is usually crap, dives into the old discussion — estimations in story points or hours? —, and how to manage developers if you have no clue about coding.
We also explore why effective people think simply, and how to find product-market fit or decide when to pivot. We dive deep into Google design sprints and product storyboards.
Last, but least, we cover data-driven product design at the BBC, why so many smart people are unhappy, and we share a list with 25 geniuses that will or might change our world. (Or probably, they will just fail in the process like you and me, too.)
Age of Product’s Food for Thought of April 24th, 2016 covers how to get an agile product roadmap right, the attention “agile” is enjoying in HBR, eleven habits of high-performing agile teams, and why human psychology is usually an impediment to agile adoption.
We explore ways to talk management out of business plans when innovating, how to create a culture for innovation IDEO style, why product should talk more to sales, and what makes people love your products.
Last, but least, we cover continuous user testing, how to retire products with style, that you’re absolutely not to blame for procrastination—it’s in your genes—, and how Amazon turned a dud into a mega-seller: Echo.
Age of Product’s Food for Thought of April 17th, 2016 covers agile leadership in five sketches, in lessons from the US Marine Corps, and a podcast with Jeff Sutherland. We also dive deeper in Kanban and agile metrics.
We explore scaling agile, why women in product management are underrepresented, and how to create a Lean Startup culture in your organization. We also learn more about product managers vs. product owners.
Last, but least, we cover the surprising psychology of choice, and why you shouldn’t ship the org chart, but build great products instead. Also, Astro Teller explains why celebrating failure is so important for moonshots and why luck has got to do much more with success than you might believe.
Age of Product’s Food for Thought of April 10th, 2016 covers 10th Annual State of Agile™ report, dives deep into how to build trust with engineers; we also shed some light on habits of agile people.
We also show how to manage creativity (yes, it’s doable), dive into Agile Fluency, introduce the MVPM, and learn the reasons behind bloatware.
Last, but least, we go for product management for IoT and platforms, and changing the roadmap mid-course. Finally, it’s about Tesla & Apple, why disruption is initially often dubbed “a toy” and the dark side of the culture fit hype and why it’s posing a threat to creativity and innovation.
Age of Product’s Food for Thought of April 3rd, 2016 covers agile metrics and why some of those popular with bean counters are useless, Kanban maturity patterns, Agile and TPS (Toyota Production System), leading by OKRs, and how to live in a world we don’t understand. (Aka: antifragile.)
We also make customer development interviews easier, burn product requirement documents, and invite you to join GV’s design sprint week, starting April 18th.
Last, but least the myth of the single, heroic inventor gets rendered obsolete—spoiler alert: it’s a group effort—, and we urge you to have a look at an epic Oculus Rift review. (Yes, VR is closing in on becoming a trend.) And we share the secret sauce of talent hiring that all great tech companies use to their advantage.