Food for Agile Thought’s issue #180—shared with 21,092 peers—focuses on micromanagement perils and the magic that happens once you leave the industrial paradigm behind you. We also learn about four different approaches on how to scale agile teams, and we revisit the velocity as well as the minimum viable product discussions.
Being dedicated storytellers ourselves, we borrow from Pixar’s rule book on storytelling, and we embrace eight ways how we can focus our product teams on outcome/impact, not output/features.
Lastly, we applaud Mike Cohn for busting more product development myths!
Did you miss last week’s Food for Agile Thought’s issue #179?
🏆 The Essential Read: Micromanagement Perils
TED Talks): 📺 Confessions of a recovering micromanager
(viaChieh Huang shares the magic that happened once Boxed decided to reject the micromanagement madness and started fostering self-organization instead.
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Agile & Scrum
The Often Missed Team Building Activity – An Organizational Growth Strategy
:Viktor Cessan sketches four principal ways of scaling the number of agile teams.
Six Agile Product Development Myths: Busted
:Mike Cohn busts six myths about agile product development, from #NoPlanning to #NoManagers.
Scrum.org): Why Focus on Velocity Inhibits Agility
(viaIlia Pavlichenko points at the dangerous dynamic of focusing on a Development Team’s velocity.
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Product & Lean
Medium): Do This Now: 8 Ways to Focus your Product Team on Impact, Not Features
(viaJohn Cutler lists eight ways on how organizations can focus on impact instead of merely delivering features.
Medium): Pixar’s Rules of Storytelling Applied to Product Managers & UX Designers
(viaShahed Khalili claims that product managers and user experience designers need to be storytellers.
uxdesign.cc): A Minimal Viable Product needs to actually be viable
(viaAccording to Patrick Thornton, you can’t iterate to viability. Learn more about what this means for the MVP.
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