Food for Thought #29: Pivots, Design Sprints, Scrum Master Traits, Killing Moonshots

Age of Product’s Food for Thought of February 21st, 2016 covers: Pivots — when and how to, challenges w/ changing a product, backstage of a design sprint w/ Google Ventures, how to create a 10x product, from agile projects to agile companies, traits of a great Scrum master, innovative workspaces on a budget, killing moonshots, Silicon Valley’s hang-over, survival of the fittest and Fortune Magazine’s 2016 choice of disruptive entrepreneurs.

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Food for Thought #28: Art of Product, Deadlines, DevOps, Agile Patterns

Age of Product’s Food for Thought of February 14th, 2016 covers: The art of product management, how to ship product in time, lean idea validation, key drivers for SaaS success, 20 questions to get up to speed with a new Scrum team, a compact guide to DevOps and continuous delivery, how Facebook ships code more than 1,000 times a day, agile base patterns, how to foster a sense of purpose, doomicorns: how unicorns reached the tipping point, and the resetting of the startup industry.

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Food for Thought #27: Product Dysfunctions, User Needs, Pivots, Scaling Scrum, JTBD

Age of Product’s Food for Thought of February 7th, 2016 covers: How to stop B2B product dysfunctions, aka the sales guys, uncovering true user needs, to pivot or not, hard lessons learned from scaling marketplaces, how to work with the jobs to be done framework, how to become a great product guy, scaling Scrum works for Ericsson Eurolab, 7 Scrum sins to avoid at all cost, today’s collaboration cult: is it killing the flow needed for knowledge work, and has the era of innovation come to an end?

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Food for Thought #26: Product-Market Fit, MVP, UX vs. Product Management

Age of Product’s Food for Thought of January 31st, 2016 covers: Failure after product-market fit, making sense of the minimum viable product, UX with paper prototyping – a hands-on guide, B2C startup success criteria, startup business models analyzed, three types of product management, the rivalry between UX & product management, delivering products with Scrum: failure & lessons learned on scaling agile organizations, and Sunday afternoon essay: “What World Are We Building?”.

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Food for Thought #25: MVP, Agile Techniques, Tech Debt, Disruption Patterns

Age of Product’s Food for Thought of January 24th, 2016 covers: Minimum viable products best practices, the misallocation of talent for yet another on-demand service, how not make irrelevant products, agile meets “good enough” philosophy, agile estimation techniques, what is technical debt, the failure of side-projects, patterns of disruption, the year of WeChat commerce, scaling a product from the niche to the masses, and Silicon Valley’s unicorn valuation problem.

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Food for Thought #24: Growth Resources, Prototyping, Hardware Toolbox, Bitcoin

Age of Product’s Food for Thought of January 17th, 2016 covers: Resources to grow your startup, a guide to prototyping, the lean hardware toolbox, learning from experiments, growth and product quality, how to prevent executive intervention, leadership lessons from Hubspot, making difficult decisions, competitive learnings from Google Maps and why Bitcoin is a failure.

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