Age of Product's Food for Thought of January 31st, 2016 covers: Failure after product-market fit, making sense of the minimum viable product, UX with paper prototyping – a hands-on guide, B2C startup success criteria, startup business models analyzed, three types of product management, the rivalry between UX & product management, delivering products with Scrum: failure & lessons learned on scaling agile organizations, and Sunday afternoon essay: "What World Are We Building?".
Age of Product's Food for Thought of January 24th, 2016 covers: Minimum viable products best practices, the misallocation of talent for yet another on-demand service, how not make irrelevant products, agile meets "good enough" philosophy, agile estimation techniques, what is technical debt, the failure of side-projects, patterns of disruption, the year of WeChat commerce, scaling a product from the niche to the masses, and Silicon Valley's unicorn valuation problem.
Age of Product’s Food for Thought of January 17th, 2016 covers: Resources to grow your startup, a guide to prototyping, the lean hardware toolbox, learning from experiments, growth and product quality, how to prevent executive intervention, leadership lessons from Hubspot, making difficult decisions, competitive learnings from Google Maps and why Bitcoin is a failure.
Age of Product's Food for Thought of January 10th, 2016 covers: The Kodak moment of your company, ditching Scrum for Kanban, Blockchain beyond Bitcoin, Agile autonomy at Spotify, product management best practices, say "Agile" one more time, product prioritization by the Kano model, why fin tech startups fail, and the ultimate growth guide to distribution.
Age of Product's of Food for Thought of January 3rd, 2016 covers: How Product Hunt really works, how to avoid hiring agile imposters as Scrum masters, Fred Wilson on technology trends in 2016, China becoming a hub of innovation, the demise of Sidecar: the competition in Silicon Valley getting tougher, Agle UX for product teams, the psychology of sales, UX: dark design patterns, and how to avoid six common product strategy mistakes.